
ENDLESS FIRE
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beta version2 May 2005


Fight an infinite army of generated enemy ships.
Enemy attack patterns evolve over time becoming more complex and aggresive.

Controls: (redefinable)
Arrow keys - move
Z- fire spread
x- fire stream
C- use Shield (limited number of uses)

Scoring:
Each enemy destroyed with Z-fire releases green multiplier cells (multiplier descreases over time)
Each enemy destroyed with X-fire releases yellow score stars (worth current multiplier)
Shoot with Z to raise multiplier then shoot with X to increase score

Extra Shield and Life every 50000 points (to max of 3)

Turn Psycho FX on by pressing P at the menu
Turn Music on/off by pressing M at the menu

Requirements:
OpenGL compatible card..
tested on WinXP 3ghz gfxcard 128mb

gfx/sfx/programming by www.nullpointer.co.uk
background music by daniel lindholm

Let me know about bugs n stuff: endless@nullpointer.co.uk

UPDATES: version2 May 2005
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Added Joystick/pad support
Added Boss levels
Added 2 new enemy types
Improved saving/routines
Added Input redefine
Tweaked psycho mode
Colored enemy dependent on attack style

still to do: more backgrounds?, more music, polish etc.....

EXTRA NOTES:
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Because each level is generated in a semi random manner, each playthrough will be different.
Consequently on rare occasions attacks will generate that are impossible to avoid.. use your shield wisely!